SamplingΒΆ

Range

The range of the samples that will sample this object. You can use this range to make an object disapear like if it was on a 2D layer. You can also blend two objects seamlessly (like level of detail meshes) using two complementary ranges.

The sphere sampling range goes from [0,1] to [0,0.25]. The bumped sphere sampling range goes from [0,1] to [1,1]. The displaced sphere sampling range goes from [0,0] to [0,1]. Both ranges are always complementary.

SamplingRange